Horus pursues his secret planning of the rebellion in earnest, seeking and finding allies among his disgruntled fellow Primarchs, their Legions, and the Imperium's other organisations and key personalities. The novel details the first open move of the Heresy, the 'Betrayal of Istvaan III', wherein factions of four Astartes Legions who were deemed unconvertible by their traitor brethren are ambushed during a planetary invasion of the fictional Isstvan star system.
The novel marks the first distinguishment of the 'Loyalists' and 'Traitor' factions within the Legions and other rebel forces, including the unmodified soldiers of the Imperial Army. Garro and the others on board the vessel face suspicion and incredulity from Imperial authorities; apart from the inconceivable news of Horus' betrayal, the situation is complicated by the fact that many of the travellers on the Eisenstein now openly proclaim their belief in the Emperor's divinity, itself a heresy.
Fulgrim centers on the eponymous Primarch of the 3rd Legion, the 'Emperor's Children'. Characterised as flamboyant perfectionists, the novel tracks the descent of Fulgrim and his Legion into the service of Chaos roughly simultaneously with that of time Horus in Book 2.
Fulgrim is delivered a warning about Horus' imminent betrayal and the disaster that may follow by the alien Eldar race, but he and his staff dismiss it. The Emperor's Children eventually become the 'Chosen' of Slaanesh, one of the four Gods of Chaos, with which Fulgrim is slowly and unwittingly drawn into grotesque communion.
Primarch Ferrus Manus and his 'Iron Hands' Space Marines the 10th Legion also play a prominent role in the novel as Fulgrim attempts to lure them into betrayal, and several other Primarchs and Legions make appearances. Described in passing is the pivotal Battle of Isstvan V, also known as the Dropsite Massacre , where several entirely Loyalist Legions are slaughtered in another Traitor ambush in the Isstvan star system.
The battle fully reveals the scale and ferocity of the rebellion. Descent of Angels is a pre-Heresy story that concludes about 50 years before the start of that conflict. The story is mainly told from the viewpoint of Zahariel El'Zurias, a native of the fictional planet Caliban. Caliban is an isolated, low-technology world that resembles a feudalmedieval fantasy setting. Zahariel is introduced in the story as an Aspirant of the Order, an organisation of techno-barbarianknights.
The first half of the novel is set on Caliban and covers the final battles of the Order under the leadership of Jonson, the future Primarch. The book's second half describes Caliban's unification with the Imperium of Man as well as the actions of the Dark Angels during the early years of the Great Crusade. A future schism within the Legion is intimated towards the end of the book.
Characterised in earlier publications as clandestine and inscrutable, the book constitutes a major development of the entire canon of the setting with the revelation that the Legion's Primarch is actually a pair of twins, Alpharius and Omegon. The book also features the Imperial Army, the regular unmodified human fighting force of the Imperium, covering several officers and their units. Lastly, the novel introduces a new organisation to the setting, the enigmatic and ancient Cabal — an interspecies organisation opposed to Chaos.
The human John Grammaticus is introduced as a prominent Cabal member. Early in the Heresy, the Traitor Word Bearers Legion is tasked with organising and leading the invasion; they plan to use an immense, secretly commissioned warship, the Furious Abyss , to spearhead the surprise attack. They become aware of the powerful capital ship's true purpose, and engage in long pursuit; they will seek to prevent the Furious Abyss from participating in the invasion and from reaching Macragge.
Mechanicum is the first book in the series not to focus on either the Primarchs or their Space Marines Legions. The novel centres on the eponymous 'Mechanicum', a cult of machine-worshipping technologists based on the real-life planet Mars and which serves as the chief engineering authority in the nascent Imperium.
The machinations of Horus and the Chaos-worshipping Traitors affects the Martian cult as much as every other Imperial organisation, leading to a civil war on Mars itself. As the Mechanicum is the sole power responsible for all civil and military technology in the Imperium, the conflict has vast implications for whichever side of the broader intergalactic civil war receives Mars' crucial support.
Tales of Heresy is a collection of short stories introducing and expanding upon numerous threads within the greater happenings of the Heresy. Most stories are concurrent with the Heresy, with some occurring in the years prior.
It includes two stories that take place on Terra, one of which occurs long before the Heresy and adds to the background regarding the Imperial Truth; another entry in the compilation is a Primarch origin story, covering the contentious circumstances under which the gladiatorial Primarch Angron takes command of the 12th Space Marine Legion , which he renames from the 'Warhounds' to the 'World Eaters'. The book contains seven stories by various authors; [18] several stories relate to full-length novels in the series.
The novel starts around the time of Book 6's conclusion, about 50 years before the Heresy, but forwards to just about the time of the Heresy's beginning in the opening chapters. It tells two stories: one concerns the effort of Primarch Lion El'Jonson and a small group of Dark Angels to deny a forge world a planet devoted to manufacturing, especially of weapons to Horus' forces; the other is the story of Luther Lion El'Jonson's second , Zahariel El'Zurias by now a full Space Marine , and a Dark Angels contingent sent back to Caliban, the Dark Angels Legion home world.
They get involved in the fight against a growing insurgency that seeks to free the planet from under the Imperium's thumb. Following a reprimand by the Emperor for dabbling in sorcery, Magnus and his Legion secretly continue to study the forbidden subjects. Then, around the time of Horus' corruption Book 2 , Magnus learns through sorcery of his brother's impending betrayal.
He tries — again through sorcery — to warn the Emperor, believing that the gravity of the news justifies his disobedience. However, he overreaches with his powers and damages the vital and secret project the Emperor is undertaking Book 1 , endangering the safety of Terra itself in the process. The Space Wolves, accompanied by other Imperial forces, are to bring Magnus and his Legion to Terra to account for themselves. Nemesis is set about two years after the events on Isstvan V described in Book 5, Fulgrim.
It is a look at the war behind the war, the covert operations undertaken by the opposing sides in order to influence the visible conflict. Specifically, it deals with a plan by a secret Imperial organisation, the Officio Assassinorum , to eliminate Horus; an 'Execution Force' consisting of operatives from all of the Officio's disciplines, and led by top-rated sniperEristede Kell, is tasked with the mission.
There have been several previous unsuccessful attempts against Horus' life, and this gives a high-ranking officer of the Traitor Word Bearers Legion the idea to field a nemesis weapon of his own: a highly specialised assassin, who is to be used in an audacious scheme to kill the Emperor. Decades before the start of the rebellion they become heretics relative to the Imperial Truth by introducing religious worship.
This results in public and humiliating censure of Lorgar and the entire assembled Legion, by the Emperor himself. The despairing Lorgar is subsequently swayed by two of his most trusted lieutenants, who are in secret allegiance with Chaos; eventually both Primarch and Legion covertly embrace and promote the Primordial Truth, many years before Horus' corruption.
The story is largely told from the point of view of Argel Tal, a Captain of the Word Bearers, who becomes commander of a Chaos-possessed elite Legion unit. It spans several decades, starting 43 years before the events on Isstvan V Book 5 and concluding around the time the Word Bearers are on their way to assault Calth Book Prospero Burns is part of the story arc of Book 12, however it follows a different but related timeline.
The story begins more than a century before the Space Wolves-led mission to Prospero, and the concurrent start of the Heresy. It is presented from the point of view of Kasper Hawser, formerly a noted Terran academic who becomes a Crusade Remembrancer, and then the Oral Historian or skjald of the 3rd Company of the Space Wolves Legion.
On the surface it is his story; the important understory concerns the long-term machinations of Chaos, whose aim is the destruction of both Space Wolves and Thousand Sons. Chaos attempts to exploit the weaknesses of the Primarchs and their Legions in order to pit them against each other — the ultimate result is the confrontation on Prospero.
While this confrontation is taking place, Horus' previously covert rebellion becomes visible Book 3. The novel also adds background to Horus' fall and to the planning of the Heresy campaign by Chaos and its forces. Age of Darkness is a compilation of nine short stories by various authors.
The stories present various facets of the unfolding conflict, as suspicion, insecurity, and paranoia spread through the galaxy on the wake of the Warmaster's betrayal. Subjects include: a Primarch prepares for the end of the Imperium; a Traitor PSYOP topples an Imperial planet; an unusual diplomatic contest will decide which side will be chosen by a world on the fence; a non-combatant may be a rebel agent or a herald of unpalatable truths for the Imperium; a Loyalist Space Marine in a Traitor Legion holds his own against his erstwhile brothers.
Several of the included stories are linked through continuity; some are also prequels or sequels to stories in other series books. The Outcast Dead is the first novel-length story in the series to take place almost entirely on Terra. It covers a relatively short period, starting several months before Magnus' catastrophic psychic visit at the Imperial Palace Book 12 , and concluding several months after this event. The unauthorised visit is central to the story: apart from damaging the Emperor's top secret project Book 1 and the planet's defense, it massively disrupts Terra's long-range communications infrastructure.
The ensuing isolation and confusion cause indecision and delays for the Loyalist side. The story's main character is Kai Zulane, previously a gifted Imperial astropath attached to the Ultramarines Legion.
He unwittingly becomes the keeper of a secret that could decide the victor in the developing galactic civil war. The secret has additional implications regarding the Heresy's conclusion and the future course of the Imperium of Man.
However, operatives and the Primarch of the Alpha Legion play a prominent role. Arriving at Terra a few months after the events described in The Outcast Dead take place, Corax convinces the Emperor to impart to him the knowledge and material that may accelerate the rebuilding of his Legion. The second part of the novel describes the effort to reconstitute the Raven Guard, undertaken on Deliverance its home world in Warhammer 40, fiction , and the pursuit of opposite objectives by the Alpha Legion.
The novel features the reappearance of The Cabal Book 7 , and of other well-known characters; it also adds information about the developing strategies and subterfuge applied by the opposing sides, including reasons for Horus' timetable and for the Emperor's actions during the initial stages of the Heresy. He wakes up in Nurgle's Garden, wanders around for a bit, and has a nice chat with Ku'Gath the Plaguefather, whose name is misspelled for some reason. It's revealed that Nurgle has tracked down his foster father's soul and will let Mortarion capture it as a gift for joining his service.
The timeline is a bit squiffy due to warp fuckery. Mortarion knows what daemons are and knows that he's fought alongside them, but doesn't recognize Ku'Gath. Ku'Gath knows Mortarion, but also says that they haven't met yet. Morty himself doesn't know where he is or what's going on at first, but eventually his memories return, and he mutates into his daemon primarch form and captures his foster father's soul. A Lesson in Iron: Ferrus Manus chases some orks into a warp rift and stumbles across an Iron Hands ship from a few thousand years in the future.
The boarding parties he sends are attacked by daemons which fuck them up, and Ferrus himself finds a dead future Iron Hand whose bionics look like a shitty hack-job to him, so he gets pissy and orders everyone to leave. When his Mechanicum adept points out that they might be able to mine the databanks for advanced technology and info on future events, he declares that he wants no part of this future.
Also reveals that Ferrus had seen enough shit on Medusa to know that the Imperial Truth was a 'useful lie. Forge World is producing a new line of books and models in addition to Imperial Armour and Warhammer Forge to allow players to fight battles from the Horus Heresy in Warhammer 40, This includes rules and models for the Primarchs both pre- and post-fall, for the Traitors as well as ancient vehicles.
No xenos, unfortunately. Still worth it, though. Forge World starts big, as their first book covers the battles on Istvaan III, in which Horus sent the remaining loyalist elements of the Sons of Horus, Emperor's Children, Death Guard, and World Eaters to the surface, ostensibly to rout the anti-Imperial resistance that had taken hold in the capital city, and then fired Exterminatus torpedoes of the life-eater virus bomb variety onto the city to wipe them out.
Unfortunately for Horus, not everything went as planned; not only did the loyalist Death Guard frigate Eisenstein escape to the Phalanx with word of Horus's betrayal, but loyalist elements on other ships were able to disrupt the bombardment and warn the loyalists on the ground that it was coming. Between the disruption, the warning, and good old-fashioned Space Marine toughness, only a third or so of the landed force had actually died. Horus would have fired another bombardment, but Angron and his traitor World Eaters jumped the gun and made planetfall; the other traitors were left with no choice but to deploy themselves and destroy the remaining loyalists personally.
Betrayal contains a Great Crusade Legion army list for which we have a tactica , and rules for special characters and units from the Sons of Horus, Death Guard, Emperor's Children, and World Eaters Legions, including their Primarchs even Fulgrim, who was not actually at the battle and several major characters from the book series such as Garviel Loken.
The books storyline is essentially just the first day of the battle, leading up to the death of Ferrus Manus. Massacre contains additional rules for special characters and units from the Iron Hands, Night Lords, Salamanders and Word Bearers Legions including their Primarchs and several more major characters from the book series make their debut such as Sevatar, Eidolon, Erebus and Kharn.
Lorgars psychic rules. The Legiones Astartes Crusade Army List is basically the generic 30k Space Marine 'codex', whilst the Isstvan Campaign Legions contains all of the collected rules for the legions from Books ; their units, characters and wargear in the previous three books.
Later came the Mechanicum Taghamata Army List, which contained all the Mechanicum units and army lists mentioned and rearranged them to keep everything on the same page, but lacked the Questoris Knight Army. Horus Heresy Volume Four is entitled 'Conquest', despite early hints from Forgeworld that it would be about the Battle of Prospero, it instead features Horus' conquest of the Imperium and the 'Major' battles of this time, which is to say some battle-zones that Forgeworld made up to fill time whilst they worked on the more well known events from the in-universe history.
And to be fair, their response as to why Prospero was delayed was because it included four major factions, two ofwhich have NEVER been represented on the tabletop, so required more time to do them justice. A large portion of the book is given over to running battles in the 'Age of Darkness' , which is a variant ruleset used as the default for Horus Heresy games where only Troops usually score, amongst other things and has rules and FOCs for Cityfight missions, rules for running ongoing campaigns, variant rules for mysterious terrain and objectives as well as including unique relics to be taken by the various army lists to add flavor to non-special characters.
The fifth Horus Heresy book covered the Battle of Calth. The rules for the Ultramarines including Roboute Guilliman himself as well as several warp-corrupted Word Bearer units are brought in alongside a few other new miscellaneous FW releases, including the Deredeo and the new Thanatars. There's also an Imperial Militia Read: PDF list that's super-customizable so you can make both loyalist and traitor lists. It includes Legiones Astartes rules for the White Scars, Blood Angels and Dark Angels, so that players of those legions can start playing properly; however, it does not include special units, characters, or Primarchs for those legions.
In Set to be book 3. For those Thousand Sons players, start saving up so you can play your space Egyptian sorcerers in all their 30k glory. Rules for the Sisters of Silence as an allied detachment and the Adeptus Custodes as a full army list will be present as well. Well, it's come, and You'd think with such a long development cycle the quality assurance would have been more thorough.
Didn't help that Alan Bligh was likely fairly ill in late , and his untimely death in May of means the Horus Heresy team now has a big hole in it. After the untimely death of Alan Bligh, this will be the first book with John French behind the wheel after two years of internal re-organizing. Covers the events of Signus Prime and the Chondax Campaigns. Also included are 5 new consuls and two new squads that interact with Psykers and Daemons.
Was originally to be called Angelus , though the current working title is said to be 'Crusade'. Set to cover the Thramas campaign with the Dark Angels vs Night Lords; but is teased to also include a full Dark Mechanicum army list, as well as ways to incorporate forbidden technology into your games.
Arguably the most anticipated Forge World book since the launch of our Horus Heresy supplements, Inferno is the campaign book that chronicles the epic battle of Prospero. This is the saga of the Space Wolves and Thousand Sons Legions — two loyal ish Legions set upon each other by the machinations of Chaos and the traitorous Warmaster. It is one of the greatest tragedies of the era, but for Horus Heresy fans, one of the most awesome opportunities for games!
Even in an age of superhuman demi-gods, this force is elite, with access to loads of great vehicle support for their unequaled infantry. It was pretty much this. Gothic War M41 - The Macharian Crusade M41 - The Macharian Heresy M41 Wars for Armageddon M41, M41 and M41 - Damocles Crusade The Vaxi Atrocity M41 - First Tyrannic War M41 - Sabbat Worlds Crusade M41 Siege of Vraks M41 - Massacre at Sanctuary M41 - Badab War M41 The Vaxhallian Genocide Download our horus heresy book 7 inferno eBooks for free and learn more about horus heresy book 7 inferno.
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